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Voyage of the Dead - Bosses

At last, I'm beginning to upload some of the work I did for Voyage of the Dead, a rail shooter about a zombie outbreak on a cruise ship. This was my first project as a full time concept artist, and I'm still happy with a lot of the work I did on it. The game features three different factions of zombies an enemies. Here are the bosses, some of the funnest things to design in the whole project.

My creative director for the project was Dan Borth.

The magic faction boss.

The magic faction boss.

The alien faction boss. We ended up going with 1, which is just the normal alien dressed up a little, but I like the other two better.

The alien faction boss. We ended up going with 1, which is just the normal alien dressed up a little, but I like the other two better.

The science faction final boss, who rides on...

The science faction final boss, who rides on...

...the shoulders of this guy, the other science faction boss!

...the shoulders of this guy, the other science faction boss!

The Necromancer, a magic faction boss that got cut.

The Necromancer, a magic faction boss that got cut.

The Necromancer's spellbook.

The Necromancer's spellbook.

The Necromancer's spellbook.

The Necromancer's spellbook.

A zombie dragon, who i think accompanied the Necromancer. Also cut.

A zombie dragon, who i think accompanied the Necromancer. Also cut.

The team loved the previous designs, but wanted a bit more flesh on him.

The team loved the previous designs, but wanted a bit more flesh on him.

Very first sketches for the Zombie God, the final boss of the game.

Very first sketches for the Zombie God, the final boss of the game.

Honing in on the final boss design...

Honing in on the final boss design...

Final concept for the final boss.

Final concept for the final boss.