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Voyage of the Dead - Science Zombies

At last, I'm beginning to upload some of the work I did for Voyage of the Dead, a rail shooter about a zombie outbreak on a cruise ship. This was my first project as a full time concept artist, and I'm still happy with a lot of the work I did on it. The game features three different factions of zombies an enemies. Here are the science zombies, who were really fun!
My creative director for the project was Dan Borth.

Very first exploration of what a basic science zombie would look like.

Very first exploration of what a basic science zombie would look like.

More advanced explorations of a basic science zombie.

More advanced explorations of a basic science zombie.

Riot zombies that ended up getting cut.

Riot zombies that ended up getting cut.

First pass at the big brute Hulker zombie.

First pass at the big brute Hulker zombie.

Refined pass on the hulker to make him nastier, with tubes and ripped skin.

Refined pass on the hulker to make him nastier, with tubes and ripped skin.

First pass at the spiker, a dangerous ranged zombie.

First pass at the spiker, a dangerous ranged zombie.

Second pass on the spiker. The team decided that his spike shooter should be mechanical, as well as more intricate than the first version.

Second pass on the spiker. The team decided that his spike shooter should be mechanical, as well as more intricate than the first version.