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Unpublished Project - Spiderball

Some work I did on one of the boss monsters in this game! It was meant to replace the generic Unreal Store monster we'd been using as the boss enemy, which was a big arachnid/crustacean thing which would lop projectiles and roll around, hence the name Spiderball. I turned it into this big horrible Triceratops headcrab thing.

My art director for these was Ben Zweifel. https://www.artstation.com/benzweifel

The idea was for it to look like it could somewhat plausibly tuck in its limbs and fold up its skull to roll around, as well as fire magic artillery.

The idea was for it to look like it could somewhat plausibly tuck in its limbs and fold up its skull to roll around, as well as fire magic artillery.

Version with the energy fx and the floating skull bit turned off, for clarity.

Version with the energy fx and the floating skull bit turned off, for clarity.

Different options. We decided the more subdued body coloring was best.

Different options. We decided the more subdued body coloring was best.