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Unpublished Project - Misc Enemies

Here are a bunch of quicker sketches and concepts for this unreleased game!
My co-concept artist on some of these was Nikki Dawes. https://nikkidawes.com/ My art director for these was Ben Zweifel. https://www.artstation.com/benzweifel

Leasher sketches. The Leasher was our basic ranged enemy, which could also limit player movement. Here are a bunch of quick sketches, exploring different possibilities.

Leasher sketches. The Leasher was our basic ranged enemy, which could also limit player movement. Here are a bunch of quick sketches, exploring different possibilities.

Leasher version 1. Exploring the weird multiple faces and loopy anatomy I established in some earlier concepts.

Leasher version 1. Exploring the weird multiple faces and loopy anatomy I established in some earlier concepts.

Leasher 2. Giving him a big ol' beak and making him look trickstery and sinister.

Leasher 2. Giving him a big ol' beak and making him look trickstery and sinister.

Leasher 3. Priorities shifted after this and we never ended up taking the Leasher enemy to final.

Leasher 3. Priorities shifted after this and we never ended up taking the Leasher enemy to final.

A bunch of sketches for the Exploder, a combination of an alien pufferfish and a living mine. The idea was that it was an enemy that would activate when you got within range, approach slowly but obviously, and self destruct when it got to you.

A bunch of sketches for the Exploder, a combination of an alien pufferfish and a living mine. The idea was that it was an enemy that would activate when you got within range, approach slowly but obviously, and self destruct when it got to you.

A few color and design options for the Exploder.

A few color and design options for the Exploder.

The final exploder.

The final exploder.

Some very loose sketches of some fractured/corrupted wildlife. I made a point of using mostly Gondwanan prehistoric animals.

Some very loose sketches of some fractured/corrupted wildlife. I made a point of using mostly Gondwanan prehistoric animals.

A rendering/photobash of a corrupted Purassaurus, a real life giant crocodilian from South America.

A rendering/photobash of a corrupted Purassaurus, a real life giant crocodilian from South America.

Corrupted Purassaurus with extra special effects.

Corrupted Purassaurus with extra special effects.

Loose sketches of cosmic enemies.

Loose sketches of cosmic enemies.

A more refined paint sketch of one of the cosmic enemies. This would be a big, mobile bruiser type, but would also have some sort of ranged or swarm attack with his floaty heads.

A more refined paint sketch of one of the cosmic enemies. This would be a big, mobile bruiser type, but would also have some sort of ranged or swarm attack with his floaty heads.

A big artillery cosmic monster. I used the same head as one of the Leasher designs above.

A big artillery cosmic monster. I used the same head as one of the Leasher designs above.

Constructs, leftovers from a previous advanced civilization, still repairing drywall and tending gardens in the ruins. These obviously didn't get very far, but I kinda like the shapes looking back at them now.

Constructs, leftovers from a previous advanced civilization, still repairing drywall and tending gardens in the ruins. These obviously didn't get very far, but I kinda like the shapes looking back at them now.